Source code for the Flash Demo available.
The Flash Demo of 'Zombie Defense' has not turned out to be a great demonstration of the actual game due to its brevity. Because of this a Full Version Demo has been made available to the public Full Version Demo. In order to make sure the Flash Demo does not go to waste, and to help others interested in learning Flash we are making the source code available to all. For information about obtaining the source code, or asking questions about how the source code works please stop by the forums Rival Games Forum.
Alpha of Flash demo available.
Anyone curious about the Flash demo for Zombie Defense can now check it out. It is not yet done and should hopefully be treated as such. So far the demo has only been tested with Firefox and may not display properly in Internet explorer or other browsers.
Feel free to leave any comments on the forums.
Zombie Defense to go gold.
We here at Rival Games have decided to market and sell our game "Zombie Defense". Because of this no more beta versions will be available to the public. A flash version of the game is currently being worked on and should be available in a few weeks. If anyone has any questions the forums are always open and like usual we promise to be very responsible.
A big thanks goes out to all of the people who have helped shape the game. Anyone that has a current version of our game is welcome to keep playing it, we will continue to maintain the high score lists for now.
Version 1.8 is now available
- A tutorial explaining the immunities an Enemy can have has been added.
- All of the Towers - Soldier have been re-drawn.
- A screen shot including all of the Soldiers can be found here.
- A new level 'Switch Back Grove' has been added to the game, this is the hardest level yet.
- A pathfinding bug which resulted in dis-appearing enemies has been fixed.
- Whenever it is too soon to skip to the 'Next Wave' the button will be invisible.
Version 1.7 is now available
- All new Soldier images for the Molotov, Napalm, and Flame Thrower.
- Completely redone tutorials.
- Performance improvements on dynamic pathing levels.
- The levels have been given better names, no more level1, level2, etc.
- The level selection screen has been redone to handle the extra levels.
Version 1.7 will be released on Sunday
News for the release of version 1.7
Beta Release Version 1.6
- A Mac version of the game is now available!
- More sounds have been added to the game.
- Placing and Selecting towers has been made mutually exclusive.
- Full screen mode can now be enabled through the options menu.
Special Thanks
Beta Release Version 1.5
- Game was restructured to provide better performance. Up to 100% improvement in certain situations.
- The enemy life bars can be toggles on or off by pressing 'L'
- The Game End dialog has been completely redone.
- Modified tutorial 1 to explain the interactive help.
- Tutorial 3 has been balanced to be much easier. It was a bit too hard for a tutorial.
- The interactive help can be removed by clicking on it.
- Added a new sound to the Marksmen tower.
- Added a new level! See if you can get the top score in 'Spiral Bridges'
- The 'Skip' button now says 'Next Wave'.
- The main game screen will now show the users which version they are playing.
- Fixed a bug where 'Clover Bridge' would get stuck after the last wave.
- Tutorial 2 was balanced to be easier.
Beta Release Version 1.4
- The high score list has been organized, the user can select whatever level's score they wish to view. The old score display is still available.
- The final wave no longer generates a "Cannot Skip Wave" message.
- Screen shots on the web site can now be viewed in full.
- A "Reset" button has been added to the interface which will put the level back into its initial state.
- The start button will now instantly spawn the first wave and start the time.
- Volume controls are accessible through the options menu.
- The Options menu can now be opened through the main game interface.
- The register button was not going to the forums registration. This has been fixed.
- The games information box will now disappear when the user mouses over it. A message about not being able to spawn the next wave will no longer obstruct the users view.
- The "Molotov Cocktail" tower will play a new sound when its projectile hits the target.
- Users were un-able to modify their forum profiles because of a security error, this has been fixed.
- The total number of waves will now be displayed.
- If the game was paused while the user was not playing a level the game would get stuck. This has been resolved, users can only pause the game while playing a level.
- The button needed to un-pause the game is now displayed on the pause screen.
- Fixed a bug where some enemies would get stuck at the beginning of their path.
- Two more enemies have been animated, see if you can spot them!
- When the game is installed a folder with the name "Rival Games" will no longer be created. This will cause any saved preferences to be lost. The old installation structure will need to be removed by the user.
Beta Release Version 1.3 Bug Fix
Beta Release Version 1.3
- The high score display on the level selection screen has been updated to look nicer. To access it right click on any of the level buttons.
- Added 1 fully animated zombie, see if you can figure out which one it is!
- A new level "Spiral" has been added, see if you can get the top score!
- The interactive help has been updated. Right click on any of the buttons or image while playing the game to get some information.
- Wave spawns have been spread out a bit more, this should alleviate lag problems.
- There is now a registration button on the end game dialog. This should make it more clear that forum registration is required to submit scores.
- Tiles will turn red if they cannot be built on due to enemies being in the way.
- Some of the levels have been updated to use more clear start and end locations.
- Level5 has been further balanced, boss enemies are now stronger.
Beta Release Version 1.2: Rebalance of Sniper & Grenade Towers
- Sniper tower has been completely rebalanced.
- Grenade tower has been completely rebalanced and buffed.
- Towers now give target priority to enemies which are closer to the end.
- Level 5 has been rebalanced.
- CloverBridge level has been rebalanced.
- Added a pause screen.
- Tutorial level0_3 is playable again.
Beta Release Version 1.1 Now Available for Download!
- The tutorials can now be turned off from the options menu.
- Fixed a bug where the installer was not overwriting some of the old files.
- A pause screen has been added.
- The credits section has been added.
- High scores can now be submitted for EVERY level
- Playing level 0-3 would prevent the users from submitting any more high scores. This has been fixed.
- Score display fixed. Before it would lists the score twice
- Part of the interactive/talking help has some back. Try right clicking on some buttons for more information.
- All fire based towers will now have a more accurate damage displayed.
- A message is now displayed when a user tries to skip a wave too soon. Letting the user know he must wait 2 seconds after the previous wave was released.
- The tutorial dialogs were popping up on the level selection dialog. This problem has been fixed.
Screenshots Section Updated
Major Beta Update: New GUI, Levels, Features and More

As you can see, it is much nicer on the eyes. A few more tweaks will be done in the future, but for the most part, this is the GUI we will now be using.
Besides the new GUI, we have also introduced a new soldier type. The Molotov Cocktail soldier takes place of the shotgun soldier. Then there are a couple new levels for you all to play. Keybinding options are now available in the options menu. The list goes on and on, as this is definitly one of our bigger releases in a long time. So go ahead, download the latest beta release and enjoy all the new features we have added. Then head on over to our forums and tell us what you think.
Download the latest beta release from File Front.
Join Our Forums and Let Us Know What You Think!